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Text File  |  1998-07-31  |  2KB  |  106 lines

  1. ; === 
  2. ; === Infantry Death
  3. ; ===
  4. ExplosionDefinition
  5. {
  6.     SpriteID:        BloodSprite
  7.     TexAnimID:        BloodSplatter
  8.     AnimDuration:    0.6
  9.     Radius:            Envelope 
  10.         {
  11.             AttackStartLevel:    0.75
  12.             AttackDuration:        0.54
  13.             SustainLevel:        2.0
  14.             DecayDuration:        0.0
  15.             DecayEndLevel:        0.0
  16.         }
  17.     RGBAEnvelope
  18.         {
  19.             Red:        Fixed 255
  20.             Green:        Fixed 255
  21.             Blue:        Fixed 255
  22.             Alpha:        Fixed 255
  23.         }
  24. }
  25.  
  26. ; === 
  27. ; === Rail Gun Blast Ring
  28. ; ===
  29. ExplosionDefinition
  30. {
  31.     SpriteID:        MagnetoRing
  32.     TexAnimID:        BlstRing01
  33.     AnimDuration:    0.4
  34.     Radius:            Envelope 
  35.         {
  36.             AttackStartLevel:    0.25
  37.             AttackDuration:        0.4
  38.             SustainLevel:        1.0
  39.             DecayDuration:        0.0
  40.             DecayEndLevel:        0.0
  41.         }
  42.     RGBAEnvelope
  43.         {
  44.             Red:        Fixed 66
  45.             Green:        Fixed 85
  46.             Blue:        Fixed 221
  47.             Alpha:        Envelope 
  48.             {
  49.                 AttackStartLevel:    0.0
  50.                 AttackDuration:        0.0
  51.                 SustainLevel:        255
  52.                 DecayDuration:        0.425
  53.                 DecayEndLevel:        0
  54.             }
  55.         }
  56. }
  57.  
  58. ; === 
  59. ; === Missile Hit Ground Explosion
  60. ; ===
  61. ExplosionDefinition
  62. {
  63.     SpriteID:        ExplMissileGnd
  64.     TexAnimID:        explosn01
  65.     AnimDuration:    2.5
  66.     Radius:            Fixed 5.4
  67.     RGBAEnvelope
  68.     {
  69.         Red:        Fixed 255
  70.         Green:        Fixed 255
  71.         Blue:        Fixed 255
  72.         Alpha:        Envelope 
  73.         {
  74.             AttackStartLevel:    0.0
  75.             AttackDuration:        0.0
  76.             SustainLevel:        255
  77.             DecayDuration:        0.425
  78.             DecayEndLevel:        205
  79.         }
  80.     }
  81. }
  82.  
  83. ; === 
  84. ; === Missile Hit Object Explosion
  85. ; ===
  86. ExplosionDefinition
  87. {
  88.     SpriteID:        ExplMissileObj
  89.     TexAnimID:        explosn01
  90.     AnimDuration:    2.5
  91.     Radius:            Fixed 6.4
  92.     RGBAEnvelope
  93.     {
  94.         Red:        Fixed 255
  95.         Green:        Fixed 255
  96.         Blue:        Fixed 255
  97.         Alpha:        Envelope 
  98.         {
  99.             AttackStartLevel:    0.0
  100.             AttackDuration:        0.0
  101.             SustainLevel:        255
  102.             DecayDuration:        0.425
  103.             DecayEndLevel:        198
  104.         }
  105.     }
  106. }